Terrain: So, I’m working on a simple puzzle adventure game taking place on an island. I need very specific terrain details and I’m not exactly sure where to begin. I understand height-maps somewhat, but I need it so be very low detail and very specific and I would prefer to hand model terrain. Is there any way to import a large terrain model into unity? I may be able to use height-maps if they can handle low detail cliffs well, but is there any other method to generating terrain?
Building Interiors: So far, my method for building interiors is to model a building and import it into unity. Then, I use cubes in unity to make invisible boundaries so that the player doesn’t just walk through the model. Is there a more efficient way to make building interiors? Also, can objects in unity be moved and scaled by increments?
Obviously, I haven’t been using unity for that long. Thanks for any help you can give me.