Isles of Eventide is an animal based mmorpg, where players choose their character species, and then explore the expansive archipelago that makes up the game environment. You can customize every aspect of your character,and grow stronger, all while discovering the secrets the isles hold. Learn earth magic, survive, and claw your way into greatness.
I could tell you all about it here… but the kickstarter has all the information,photos, and videos you need! Please, come check it out and let us know what you think! I would love to hear from everyone!
Kickstarter: http://kck.st/1H0gKeZ
Your concept artist is great. The music is pretty good too.
You intro video IMO could be improved a bit. There is no real idea of what gameplay will look like. As an end user it just looks like art to me (even the ingame stuff is just showing off the art not the gameplay). Also while your host is appropriate her voice is too low compared to the music.
Also as 50K is obviously not enough for a team of that size I think you should outline a breakdown of how the money would be spent.
I think you might be a little too early in your development for the success you seek but best of luck!
Thank you for your feedback Raider, it is really appreciated!
I’m afraid that we are unable to show actual game-play because we do not have any functioning well at the moment. A large amount of the funds we raise would go to the employment of a coder who could implement the functions we need. Our team is entirely composed of artists and administrators at this time, most of us who do the work simply because we love it and want to see the game succeed. Anyone we have paid, has come from our own jobs and own bank account. The 50K is a start to get us a working (yet very basic) version of the game, with the core functions for a playable version. Everything above that would be put towards improving on all of those functions.
We cannot get any further in development unless we hit our basic goal. We simply do not have the funds to continue on at this time, which is why we chose to hit kickstarter now, even though it is early in development.
I do hope it’s not too early to show everyone what we are capable of, if given the chance to do so!
Thank you for your wishes and feedback on the project. :}
This is too early for a kickstarter.
Levels are prettty basic and empty , not worked a lot, something lot of people could make in Unity just painting trees , and grass. You will need to bring lot more vegetation diversity , different trees , plants ,bushes, more rocks and moutain cliffs and traces of civilisation like ruins would help a lot.
It’s nature game so you will need to amke it alive like : Wind, clouds, birds, insects, other small animals in some zones.
Good luck.
You still didn’t state how you would spend the 50K. Most kickstarters of this size make an explicit breakdown of how funds will be spend.
I am guessing from what you are saying part of it will be spent of on a coder (since you don’t have one) and I can tell you there is no way that level of funds will pay for the required coders even if all your artists work for free for you to deliver your promised product.
I like the idea. But 50K and MMORPG should never bee mentioned together, even for a bare minimum. Makes it seem like you don’t know what you are doing.
Thank you all for your input…we appreciate having all the talented people take a look at our project . I do believe there is some misconception with certain information. We have some gameplay done, however it was done with an extremely tight budget from our own limited incomes, and therefore has fallen short of the level of quality we want to offer the public. We refuse to show anything that we aren’t proud of, hence why we are back at square one with the coding aspect and needing the funding from kickstarter to jump start this into a new level. We are a remarkably resilient and determined team that manages to get a lot done with very little funding, and we have a large community already built up. We fully understand that 50,000 gets this game to a basic level however we do have a good amount of professional contacts and coders willing to help for less than full rate because they believe in our vision. Thank you again for your input and i hope to have your support and interest with upcoming updates.
Its has been better to start a kickstarter having skilled people already and showing a more advanced game with better assets and terrain and more gameplay. Also as Mmo this is a heavy task on the coding side and server.
I would suggest to make a standalone PC or mobile game first than expand it.
I think this a great idea, but the money is a bit too much. Most of the things you will need game be looked up or downloaded from the asset store for a cheap price, or even free. I agree with zenGarden, the MMO idea for a first try seems crazy, as making a standalone could be easier, and once you know all the networking needs and commitments, you might have a chance of creating a new MMO using the base game you created as a standalone. Do you have a website? Advirtising your product on websites is a great way to start, and I know of a lot of website builders that are free. One of them is www.ucoz.com. Good luck!!