Hi how are you all? I have a slight challenge to resolve for a key feature in my Vive game. Essentially I have some physics -based controls the user can interact with attached to my vehicle which is also a rigid body that gets moved by force. I am in a situation where the controls are being heavily affected by the force of the vehicle moving, which I suppose we can call G-Force. What I would ideally like to do is isolate the physics based controls from the force of the moving vehicle, does anyone have any idea how to achieve this?
Thank you
Thank you! this worked for me. for anyone curious, a follow script is as simple as this using System.Collections; using System.Collections.Generic; using UnityEngine; public class FollowMe : MonoBehaviour { public GameObject toFollow; // Update is called once per frame void FixedUpdate () { transform.position = toFollow.transform.position; transform.rotation = toFollow.transform.rotation; } }
– twhyteI think your answer is exactly the opposite of what I want, but from there I think I stumbled across the correct answer. I will try changing this: https://docs.unity3d.com/ScriptReference/Renderer-material.html
– BigScary