Hi,
I’ve been wanting to create an open world isometric game for mobile for a while now. The main problem I forsee is how I would go about seamlessly streaming the world. I noticed that with unity pro you can additively asynchronously load scenes. I am definitely too poor for unity pro. I was thinking of a solution that involved storing tiles in a 2d array but how I’d implement that in unity is confusing me and my internet searching has found a mixture of amazing presentations related to 3d seamless world streaming which has some nice ideas but is really overkill for what I want, and threads involving people wanting to create the next GTA. Has anyone tackled this problem before or any tips for a simple solution that I’m missing.
Thanks in advance