I have just downloaded UnityHub and Unity 2019.2.13 was installed by default. I just created a new 2D project in this version and wanted to create a 2D isometric map. I went through GameObjects>2D Object>Isometric Z As Y TileMap and a new “Grid” game object was created. However, when I click on the Grid object, the default (square) grid does not change to isometric perspective and it stays as a square grid.
I have checked that this problem keeps happening to me for all 2019.x versions of Unity, but when I change to 2018.x versions, the isometric grid shows up as normal when I click on Grid. I would like to solve this problem and be able to see isometric grid in 2019.x versions and then develop games in the latest version of Unity.
Do you know what could be happening? Help would be enormously appreciated.
Hi there again, I uninstalled all Unity versions I had installed, then re-installed the latest Unity version (2019.2.14), created a new project (clicking in the arrow next to the ‘NEW’ button, see attached images, and selecting 2019.2.14 version as the version for the new project). In that new project, I created a 2D isometric tilemap exactly as I told you I did in my first post and when I clicked on the ‘Grid’ game object the isometric grid just appeared…
I don’t know why it works now for me… I hope you find a solution for your problem.
You will need to manually add the 2D Tilemap Editor package from the Unity Package Manager (under Window/Package Manager) to your project to have the Grid visualisation. For a certain period of the time, Unity 2019.2 was not properly adding this package when you created a new project with the 2D template.