Isometric map

Hi i'm trying to create an isometric map and I have some problems with it.
I have an video with the problem.
https://drive.google.com/file/d/1GyPnRyqsxn0J6Ru5A-xURGIBiqYtceWy/view?usp=sharing
On the video you can see that the Isometric map is disappear if I move camera to far.
What it might be?
Also, what is the max size of Isometric map might be?

Thanks in advance!

Yes I've also experienced this, you've to manually set the culling bounds of the tilemap

3720814--307912--upload_2018-9-26_15-12-40.png

2 Likes

[quote=“zulfajuniadi”, post:2, topic: 716050]
Yes I’ve also experienced this, you’ve to manually set the culling bounds of the tilemap

[/quote]
Very strange, I’ve changed culling bound to 1000 started Play Mode and only after that my map is appeared

what is the max size of Isometric map is possible to create?

[quote=“BYELIK”, post:4, topic: 716050]
what is the max size of Isometric map is possible to create?
[/quote]

I think it’s limited to int.MaxValues as the positions are in Vector3Int. It wouldn’t be practical though. Based on my findings it’s better to create chunks of smaller sized tilemaps rather than a single big one.

[quote=“zulfajuniadi”, post:5, topic: 716050]
I think it’s limited to int.MaxValues as the positions are in Vector3Int. It wouldn’t be practical though. Based on my findings it’s better to create chunks of smaller sized tilemaps rather than a single big one.
[/quote]
Ok, I will try to create a lot of small chunks to check performance.
I have one more question: Unity renderers all tiles together or only visible tiles that in camera?