Isometric tile palette problem

Hey…
I want to create a tile map, but I have some issues with this. I can’t find solution, so maybe you can help me. Resolution of this sprite is 346x600.

This is what I done:

  • Set sprite to 2D and UI
  • Pixels per Unit: 346
  • Filter mode: Point

346/600 equals 0.5766 ,so

I set tile palette to: X:1, Y: 0.5766, Z:1
But my tile look like this:

alt text

Go to the sprite’s import settings and look for “Pivot”. By default, pivot is set to “center”. Change that to “Bottom”. Click Apply.