Isometric Tilemap in 2017.2.0?

Hi Unity Devs,

we were excited when we read about the new tilemap implementation in Unity 2017.2.0, because we could use it for an upcoming project! :slight_smile: We are especially interested in the isometric feature and would like to know if it will be part of Unity 2017.2.0?

Thanks and best regards
Nyrax

Hi @Exxenoz
We’re equally excited about releasing Tilemap in 2017.2 - Unfortunately Isometric features will not be in this release. Although the Grid can be customized for Iso tiles, what we mean by Isometric features is all the other support for making isometric tile based games, such as the different sorting requirements. We’re currently developing, improving and researching more in-depth solutions that would cover a greater general usage for the various types of isometric games. While this work continues, we did not want to hold back the Tilemap release, as it is already a robust tool set for tiles.

How? I’m using 2017.2.0b8 and I still can’t see the “Cell Layout” grid option in the inspector as shown on page 11 of the docs:

https://docs.google.com/document/d/1fGYUBPJrJknCsYbAl4z3cOP8x6kealwjZfa2DwcXSgA/edit#

@Magnitude9
Unfortunately Iso and Hex layouts will not be in this 2017.2 release. This is due to the reasons I mentioned above.l

Thanks for the above information.

Do you have the details on the projection used in the isometric tilemap?

Any idea on the timeframe?

@goodfishgames - Currently no timeframe on these. The projection is a typical isometric 30 degree projection, if that is your question. Naturally as a whole we are looking at different uses and types of “isometric” projections in relation to games.