So I’m making a wall on an isometric tilemap. I want the wall to have some thickness and leave room for the floor tile. I made a sprite that should overlap when two tiles are next to each other, and that is placed just on the side of the tile.
The tilemap sort order is “Bottom Right”.
It somewhat works, but for some reason on a specific “diagonal” the walls are rendered in the wrong order and the overlap fails.
This failed diagonal repeats itself every 32 tiles.
Does someone know how I can fix it ?
Is my approach of making these “overlapping” tiles valid ?