Isometric Tilemap Renderer.

Hello all!

I have a problem with the Tilemap RenderMode in a Isometric Grid. And I’m confused with this.

Currently my proyect looks like this:

I used a brush to put fances and I look a problem with my grid, the render is stranges. Tilemap Render on are fences is with “Top Riht” and individual.
6185083--677845--2.jpg

I searched trought this forum and I discover a basic problem in my project. I need change “Transparency Sort Mode” to Custom Axis in Project Settings → Graphics.
6185083--677848--3.jpg

This solve the problem of how the fances paint in the screen, but origin other problem. Grid with the ground is up the other sprites, and I don’t know how solve this problem. I search on this forum and other websites but I dind’t find a solution.

My ground paint upper the other sprites (only in a part of the ground).

Tilemap Render of the ground:
6185083--677854--5.jpg

I think so that the problem is with chunk mode, but I tried diferents configurations and didn’t happens nothings, only worsed the proyect.

Do you know what happen here?

Thank you to much to every body and sorry if I have mistakes in my writting, I’m beginer in English.

Hello all again!

I resolved the problem adding a Order In layer. In my examples I put 0 in order in layer, currently I put -10 in “ground” an run very well. I need study more! :slight_smile: