Hello all!
I have a problem with the Tilemap RenderMode in a Isometric Grid. And I’m confused with this.
Currently my proyect looks like this:
I used a brush to put fances and I look a problem with my grid, the render is stranges. Tilemap Render on are fences is with “Top Riht” and individual.
I searched trought this forum and I discover a basic problem in my project. I need change “Transparency Sort Mode” to Custom Axis in Project Settings → Graphics.
This solve the problem of how the fances paint in the screen, but origin other problem. Grid with the ground is up the other sprites, and I don’t know how solve this problem. I search on this forum and other websites but I dind’t find a solution.
My ground paint upper the other sprites (only in a part of the ground).
Tilemap Render of the ground:
I think so that the problem is with chunk mode, but I tried diferents configurations and didn’t happens nothings, only worsed the proyect.
Do you know what happen here?
Thank you to much to every body and sorry if I have mistakes in my writting, I’m beginer in English.