Hey guys,
I am using IsPointerOverGameObject(x) to determine wether a touch should affect my world or is on the ui. This works fine for the Overlay UI, but it does not if the Canvas containing the UI elements is in world space. This is also visible in the editor / EventSystem: while the overlay UI receives pointerEnter events the world space one does not.
Is this by design? How would I handle this behaviour / check if my world space ui was clicked.
Thank you!
Hi. I’m having the exact same issue. Did you ever find a workaround for this annoying ‘feature’?
If you want to know more about this, read my response to my original post here: [Likely Bug] Camera Raycasting Ignores Depth - Unity Engine - Unity Discussions