isStatic (the checkbox) and colliders

Hey all.

I’ve set the gameObject.isStatic checkbox from the editor to true for occlusion culling. However, I noticed that when I do this, the mesh collider I have attached to the very same gameObject no longer works.

I’ve done the standard procedure of searching the unity reference pages and google.

Any info is appreciated-- thanks!

Solved it. I was adding Colliders at run time. If you do this, isStatic must also be set at run time.