Issue: Blank Screen After Splash Screen When Launching App Directly (Mac Silicon, Unity 2022.3.38f1)

Hi everyone,

I’m encountering an issue where my Unity game works perfectly when using “Build and Run,” but when I try to launch the app directly, the screen glitches to pure black after the splash screen. I even tried building using an empty scene within the same project, but that also doesn’t work.

I’ve been stuck with this for two days now and can’t figure out why it’s happening. I’m using Unity 2022.3.38f1 on a Mac (Silicon) and also tested with a new sample project, which works fine. The problem seems to be specific to this project.

Has anyone experienced this before or have any idea what could be causing it?

Start with the runtime log files. Google can tell you where they are on your system.

After that it is time to start debugging!

By debugging you can find out exactly what your program is doing so you can fix it.

Use the above techniques to get the information you need in order to reason about what the problem is.

You can also use Debug.Log(...); statements to find out if any of your code is even running. Don’t assume it is.

Once you understand what the problem is, you may begin to reason about a solution to the problem.