Hi everyone,
I’m encountering an issue where my Unity game works perfectly when using “Build and Run,” but when I try to launch the app directly, the screen glitches to pure black after the splash screen. I even tried building using an empty scene within the same project, but that also doesn’t work.
I’ve been stuck with this for two days now and can’t figure out why it’s happening. I’m using Unity 2022.3.38f1 on a Mac (Silicon) and also tested with a new sample project, which works fine. The problem seems to be specific to this project.
Has anyone experienced this before or have any idea what could be causing it?