Issue Connecting Unity Standalone to SQL Server

I am trying to connect my Unity Standalone Application to an Azure SQL Server and am having some issues. I have read multiple posts on this forum and others, but am unable to figure it out. Most posts reference the System.Data.SqlClient dll. I downloaded the NuGet package, extracted the files, and placed the .netstandard 2.0 dll in the Plugins folder located under Assets. I am receiving the following error:

PlatformNotSupportedException: System.Data.SqlClient is not supported on this platform.
System.Data.SqlClient.SqlConnection…ctor (System.String connectionString) (at <5fa23ac5b8744138a73ff29c4993213c>:0)
(wrapper remoting-invoke-with-check) System.Data.SqlClient.SqlConnection…ctor(string)
SQLConnectionTest…ctor () (at Assets/Scripts/SQLConnectionTest.cs:12)

After searching exhaustively for a solution to this I am still at a loss. My Unity version and build settings are:

Unity Version: 2018.3.10f1
Scripting Runtime Version: .NET 4.x Equivalent
Scripting Backend: Mono (I have tried changing to IL2CPP with no luck)
Api Compatibility Level: .NET Standard 2.0

Does anyone know how to fix this? Or if I am taking the wrong approach, how to connect a Unity Standalone build to a SQL server?

Note: I have seen many people comment other similar posts about why you would need a database and why not just PlayerPrefs. I am currently only using Unity for the UI capabilities and users changes need to be stored in a SQL database so some of the other components of my project can access it. I know there are better options out there for developing a UI, but I plan on integrating VR capabilities for the HoloLens in the future which is why I am using Unity.

@Cookn5 did you find a solution to this problem?
I am currently working on a Digital Twin and I have the same issue with MS SQL