I have been trying to convert my game to the HDRP pipeline. As I do so I follow the steps required. I follow the pipeline wizard throughout the process. However, when converting materials, the material turns white and the albedo texture, normal map, etc is gone. I have 3,000+ assets in my game and it would take weeks trying to re apply the textures to every material. If you could help that would be great!
Unity standard shaders and HDRP use the same properties such as _MainTex
if a property is different then textures would fall off the material when changing from one shader to other
it sounds like you may have used some custom shader that did not follow the industry standard for property names