Issue Debugging iPhone with Monodevelopment

I’m having a hard time getting debugging on the iPhone working with mono development . I followed the steps listed here, but can’t get it to work:

http://unity3d.com/support/documentation/Manual/Debugger.html

I made it work debugging the build in Unity player, but when I do the iPhone steps I get stuck at attaching. When I set it to attach and select my iPhone, it sits for a second then I see:
Loaded assembly: /preview/var/mobile/Applications/

Then it sits for another second before listing all of my break points as:
Could not insert pending breakpoint at ‘<file:line>’. Perhaps the source line does not contain any statements, or the source does not correspond to the current binary.

So what am I missing here? I’ve tried it with several files and nothing seems to let it attach correctly.

Thanks in advance for any help.

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1 Answer

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ok - I’m dumb and blind. Not sure how I managed it, but every time I tried debugging a problem file I was never putting a break point on actual code. Must have clicked 50 different bookmarks in those files and only been marking comments.

Guess I assumed mono development was dropping it to code or just not noticing I was off - oh well. Problem solved.