Issue detecting collisions between players and referencing network objects with fishnet

Hi, this is my first question here. I’m not how how to get two trigger colliders to detect each other in multiplayer using the . I’ve got both of these colliders attached to two players and they don’t seem to detect each other yet they detect collisions with other colliders. Not sure what to do. I’m using the Fishnet and ParrelSync plugins for multiplayer and testing. Is there anyone here who could help me with this?

Also, I’m not able to reference network objects using GameObject.FindGameObjectWithTag() could someone tell me another way to do this?

FishNet does not affect collision callbacks.

Find game object is usually a last resort recommendation as it’s unreliable and expensive.

Share some code and maybe I can provide some insight.