Issue| Humanoid: Non-Skinned Animations - Broken Bone Data || HDRP || 2020.1.14

Hey,

First off, apologies if this improper format. I’m currently waiting on a bug report to finish in-engine, but my scene is large and often I find the bug report system crashes, so I’m hoping someone will know an answer or a UnityTechnologies member will come across this.

I’ve had this issue where humanoid animations have broken bone/data. I’ll include a link to show more, but using both Unity Asset store animations, Mixamo animations, and other sources have this occurrence. I haven’t come across this in other versions.

Steps

  1. have animation without skin
  2. import into unity
  3. switch to humanoid
  4. have broken animation that is still broken when used on any rigs

(here’s my example if the uploaded version doesn’t play)
[Imgur: The magic of the Internet

-](Imgur: The magic of the Internet)issues most notable

  • left foot broken/rotated wrong
  • knee joints are broken

7397606--903623--BRWWNpfq6R.gif
7397606--903626--Nbrvkry6nZ.gif

Just to follow up that I am unable to submit bug reports. The report got to about 84% last I looked at it. I put it in the background and when I checked it again got this error… (img ref)