Hey,
First off, apologies if this improper format. I’m currently waiting on a bug report to finish in-engine, but my scene is large and often I find the bug report system crashes, so I’m hoping someone will know an answer or a UnityTechnologies member will come across this.
I’ve had this issue where humanoid animations have broken bone/data. I’ll include a link to show more, but using both Unity Asset store animations, Mixamo animations, and other sources have this occurrence. I haven’t come across this in other versions.
Steps
- have animation without skin
- import into unity
- switch to humanoid
- have broken animation that is still broken when used on any rigs
(here’s my example if the uploaded version doesn’t play)
[Imgur: The magic of the Internet
-](Imgur: The magic of the Internet)issues most notable
- left foot broken/rotated wrong
- knee joints are broken