Issue importing Animation from maya

Hi,

I have a problem to make animation working on unity.
I have a skinned character in maya, the rig is only composed of simple bones, no constraint etc…

I import the model in unity and everything work fine. But I have to add a “hook” to one of my bone, then I created a group in maya and paste inside the bone and when I reimport the project to unity with this fix, the bone animation dissapear !! I really don’t know why because each of my bones have a “hook” like this and work fine, just this one is not working. Setup of this bone is the same as the other one so I don’t understand.

I tryed to reskin after grouping etc but the problem persist.

Thanks !

No one ?

Seriously no one have an idea !?

Ok I solved the problem by setting for each animation the mask option to “Create from this model” .