Issue in Oculus Rift Joystick Movements

I am creating a VR game with oculus rift and I am using controller’s joystick to move around the world. The issue is when the player watch the up and press the joystick, the player starts to fly. (I think you could understand the scenario.)

The code is

if (OVRInput.Get(OVRInput.Button.PrimaryThumbstickUp))
{
     transform.Translate(centerEye.transform.forward * 0.025f);
}

I don’t want to fly :frowning:

What language do you use?