Scene 'Assets/Scenes/xxxxxx.unity' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
The way we have things setup right now is:
BootScene (Addressables.LoadSceneAsync) → Main Menu (Addressables.LoadSceneAsync) → Scene1.
The odd thing is we’re only getting this error when we’re trying to load Scene1. The MainMenu scene loads from Addressables fine. All the scenes are in the same AddressablesGroup so we’re really not sure what’s going on.
We’ve tested this with addressables 1.16.7, 1.16.19 and 1.17.17. No change between any of them.
I should note we’re also seeing this bug as well, Addressables build crash I don’t think it is related, but I thought I’d include it since it’s more info.
This is really bizarre. I would have suggested to make sure Scene1 was actually addressable but you say that you’ve double checked that already. The quickest way to figure out what’s going on is likely going to be for you to file a bug with your project so we can reproduce it. Sorry about that. I wish I had more help I could give.