Issue Loading Levels?

Have they changed the way you load a level in Unity 2018? I’m going through some tutorials and am not able to add the “using Unity.Scenemanagement” for some reason, the only options that auto-populate are using Microsoft or System, and neither seems to have the SceneManager.

Last time I used Unity in 2016 or 2017, the command for loading a new scene was

Application.LoadLevel(“name”);

or something like that.

Sorry I’m not finding any answers, so if that is the correct syntax then I’m wondering if something is wrong with my MonoDevelop?

Thank you for helping!!

If you’re using C#, you need the using UnityEngine.SceneManagementat the top.
And then when you’re loading a scene, use this.