We have a legacy app that was built before Apple required all new apps to be 64 bit compatible. According to Unitys documentation, the way to achieve this is to go to Player Settings and change Scripting Backend to IL2CPP as seen here: http://docs.unity3d.com/Manual/iphone-64bit.html
However, our Player Settings do not conform to what is shown in the screenshots - if you look at the screenshots of the settings in that article, you will see “Backend Scripting” clearly marked, near the other iOS build settings and formatted as a drop-down list. These are screenshots of our own Player Settings:

Notice how although there appears to be Scripting Backend item, it is not a dropdown menu but a simple int. It looks like these options are garbled or corrupted for some reason.
Does anyone know how to fix this issue, or failing that, what I should set these values to?