Hey,
I’ve got a question and since there’s way too much code involved to post it, I’d like to see if anyone can help me out with this issue.
I’ve got a multiplayer game set up. When one player shoots their abilities I do a Network.instantiate. Yet each time a new player joins the server, he first instantiates all of the past projectiles of a player (even the ones who were long before destroyed).
If the first player logs off I delete all of the RPC’s of a player. If a second player then attempts to join the server, the projectiles from the first player are not instantiated.
I’ve got no idea what could be causing this. Any thoughts?