Hi guys I think it’s been reported as a bug. We’re using HOTWeen in our project. The same code builds right for Windows Phone 8 but fails for Windows Store.
I can build the game in Unity and build it in Visual Studio without issues. The problem appears when running the game.
We’ve released our game Minimonsters Crush, for iOS, Windows Phone, Android, and MacOSX, but we can not submit it for Windows Store, because this issue. Please can you help us.
We’ve applied every patches since 4.5.2 with the hope to found this issue fixed, but there is no way.
sorry about the issue. The fix is going to be included to Unity 4.5.3p2.
If you need a workaround now (as in you cannot wait until next Thursday), there’s a possible solution - although not a very nice one. The bug in question is present in rrw.exe program, which is actually open source. If you downloaded it, compiled it in release config and put it in Editor\Data\PlaybackEngines\metrosupport\Tools\rrw\rrw.exe, the problem should be fixed the next time you build from Unity. You can find the source code here:
Hi, I have a Windows Store application built in Unity 4.6.5. Everything worked fine there. Now I decided to switch to Unity 5 (version 5.0.1f1) and suddenly I started to get same errors as mentioned before:
Is there any problem with Unity 5.0.1f1 or with HOTween? Any thoughts of fixing or working-around?
Thanks
Then it looks like you can’t make that plugin unprocessed.
Can you make a small project using that plugin and see if there’s the same issue? If so, report it as bug (with that project attached).