OK… I am new to Unity but with over 30 years of of Programming Experience I can usually figure out most Programming Languages so understanding C# is not difficult.
That said, understanding Unity Software is like landing on Mars with only basic “map” which only one big “X” for your “goal” and some general instructions of “read the manual”.
I am a “learn by doing” type of Programmer, in that I start with a basic “Hello World” type of Program and move on from there, exploring new Commands, Functions, Program Abilities, etc.
While “Tutorials” are nice, for me sometimes they are too basic, and often don’t answer other related questions that might arise.
So… here I am… asking some “noob questions” in hopes someone can pull an answer from the murky fog of Basic Unity Software Knowledge and help myself and perhaps others whom feel the same way.
SO LETS TACKLE A BASIC QUESTION - “How To Display Position of 0, 0, 0 (x, y, z)?”
This is where the Title of this Thread becomes apparent - that is - there is no complete working example in the Manual with instructions on how to properly use. Do I assign the example script to an Object, or Child-Object and if so where is a “Working Example” showing a complete C# Script and step by step instructions.
Simply using the Camera, then Adding a Script Component called "
ExampleClass", then Copy-Paste the Script Example in MonoDevelop and then clicking on Play [►] does not do anything. (Ok I will admit that I am most likely not using that C# coding correctly but that is my point).
All I see in the Manual mostly are general information about a particular Command, Function or Method, along with some Example “Program Fragment” and no other information on how or where the examples are to be used to include step by step instructions for at least one example.
HERE IS A HARDER QUESTION - “How To Display a AssetBundle Object Loaded From Disk?”
Before anyone asks, I have already read the Manual for AssetBundle.LoadFromFile found here along with the related Manual instructions found here.
Put simply - given you have a file called - let’s say for example “Test.assetbundle” - that containing 1 complete Object loaded from somewhere on your Computer how would you get that “Test.assetbundle” to display in the center of your scene during Runtime?
Just that… no more… as you can then later manipulate the loaded “Object” with appropriate C# Coding.
BOTTOM LINE: If the Unity Manual had individual working examples that I (and others) could test / learn each new command on my (their) own it would be great.
I prefer to work mostly outside of individual “Tutorials” which may or may not cover or mention a particular Function or Method since it is assumed the reader has some knowledge already, which in my case re: Unity Software, I do not have a lot of - but I am learning…
Any help or comments are welcome.