I am trying to create a custom shader for my terrain with the help of Shader Graph. I followed the following tutorial to get the basics but I have an issue when baking the lights.
“Terrain_03_01’: Instance with no materials was removed from light baking input. This instance will not be lit by or affect baked lighting.”
Youtube: How to use Shadergraph for Terrains! (Holes and texture painting handling) - Unity3D Tutorial
Also, in my terrain parameters, since I have replaced the material I have the following warning: