Issue when switching from deferred to forward lighting.

Since deferred lighting is to expensive on lower end systems I have the option to switch to forward rendering in my game.

The problem is that the dynamic models are not properly lit anymore.
Like the button in the image below.
10334-forwardissue.jpg

Will the “use in forward rendering” flag fix this issue?
Where did the link to download the shader sources go too? Can’t find the shader sources on the asset store either. So I can try to modify them with the dualforward parameter.
Unless someone already has done this and made it availeble to others?

You can get the shader source code for the shaders in each build from here: http://unity3d.com/unity/download/archive

1 Answer

1

I forgot recompiling the level with the “use in forward rendering” check for the lightmapper. It improves the issue a bit:

The dynamic model part (the button) is still a bit lighter and has a popup effect at sertain range but its no longer fullbright. Adding the dualforward command to the shader has no effect at all…