Hello everyone,
I am having this issue with MicroSplat where, with shadows enabled, I get a weird effect on the terrain (some circular lines appear at the bottom of the camera).
Here’s a video I recorded from my phone to show the issue
I’m just new to MicroSplat, so if someone else has already knowledge about this stuff, I would be very grateful to save a day of researches.
I have tried to:
- Change the Branch Samples setting
- Remove the compression from the texture array
- Change the sampler mode
- Change the lighting mode (to Baked)
- Disable the terrain’s shadows (the glitch is reduced by 99%)
- Toggle terrain’s Draw Instanced setting
- Toggle the Graphic Jobs setting (under BuildSettings → Player)
- Change the MicroSplat URP adaptor to Unity 2021
Have a wonderful evening,
Patrick.