Hi all,
I’m facing an issue while rendering my mesh from Blender in Unity, any idea what is wrong? It looks like my faces cannot overlap.
I already checked the faces normal and they are in the right direction. I imported the file in Unity as a “.blend” file and a “.fbx” file and I got the same issue…
Thank you in advance! 
Cheers.
Julien
Ok, it looks like it’s because of the Rendering Mode of my material, I have the issue with Transparent and Fade, not with Opaque and Cutout. Any suggestion? I really need to be able to ajust the alpha of my material during the game…
I know this is a old topic, but try to triangulate the mesh in blender before exporting to avoid funny artifacts