Issue while rendering mesh from Blender

Hi all,

I’m facing an issue while rendering my mesh from Blender in Unity, any idea what is wrong? It looks like my faces cannot overlap.

I already checked the faces normal and they are in the right direction. I imported the file in Unity as a “.blend” file and a “.fbx” file and I got the same issue…

Thank you in advance! :slight_smile:

Cheers.

Julien

Ok, it looks like it’s because of the Rendering Mode of my material, I have the issue with Transparent and Fade, not with Opaque and Cutout. Any suggestion? I really need to be able to ajust the alpha of my material during the game…

I know this is a old topic, but try to triangulate the mesh in blender before exporting to avoid funny artifacts