Issue with a cut, then immediate transition to a new shot.

Hi there,

I’m really loving cinemachine! I just have a few things that I feel I might be doing wrong.
I have a game over shot that I want to cut to, then immediately blend to another shot.

        gameOverShotA.Priority = 1;
        yield return new WaitForEndOfFrame();
        yield return new WaitForEndOfFrame();
       
        gameOverShotA.Priority = 0;
        gameOverShotB.Priority = 1;

I have all of the blends set up correctly and this seems to work but it feels a little messy. Just thought I’d check here if there’s a better way.

Thanks!
Pete

You can try using a BlendList camera. It contains a list of child vcams that play in sequence.

Okay thanks, I’ll check that out.