Pretty quick question here…
Every time I set active to false on an object I have, it seems to act all squirrely when it is turned back on. Anyone know what could cause this? I look at the variables that are used in scripts, and they don’t seem to change in the base or children objects when everything is set back to active. Could it just have something to do with the meshes themselves? I have variables that hold the rigid bodies, materials, and other things of children within the base object.
Thanks in advance,
Austin