When I go into the animation window and make a new parameter it won’t show up on the list unless it’s a float. I’ve had this working in the past but no matter what I do I can’t add a new one and to the blend tree. Am I missing something obvious? Thanks ahead!
Sadly, blendtrees only work with floats. Other parameter types are ignored. Which is a shame because if they at least allowed integers it would open up these to a wider range of uses.
Can’t say why it was working in the past. Earlier version of Unity maybe? Might have been a Unity bug (that they fixed) that people were making use of as a feature (that is no longer there).