Issue with basic trigger input action

I am trying to make the simplest setup without using XRI and this is not working.
What am I missing?

public class XRClickManager : MonoBehaviour
{
    public InputActionReference TriggerR;

    private void Awake()
    {
        TriggerR.action.performed += OnTriggerR;
    }
    
    private void OnTriggerR(InputAction.CallbackContext obj)
    {
        Debug.Log("TriggerPressed");
    }

Controllers are showing in play mode

Using OpenXR provider and WebXRCameraSet prefab from GitHub - De-Panther/unity-webxr-export: Develop and export WebXR experiences using Unity WebGL
hoping to make it into WebXR experience.

Solved

I needed “Player Input” and assign the that MyInputActions there.

PS: I don’t know if I am supposed to delete it