I am trying to make the simplest setup without using XRI and this is not working.
What am I missing?
public class XRClickManager : MonoBehaviour
{
public InputActionReference TriggerR;
private void Awake()
{
TriggerR.action.performed += OnTriggerR;
}
private void OnTriggerR(InputAction.CallbackContext obj)
{
Debug.Log("TriggerPressed");
}
Controllers are showing in play mode
Using OpenXR provider and WebXRCameraSet prefab from GitHub - De-Panther/unity-webxr-export: Develop and export WebXR experiences using Unity WebGL
hoping to make it into WebXR experience.