issue with canvas Screen Textures

Hello I have a canvas and have a sprite 1920x1080 to take up the whole screen. If you look at the attached this link at the screen grab from in game. http://tinypic.com/r/rr5hsx/9
you can see around the letters there is awful ghosting or artifacts.

Thank you very much.

anyone happen to have any thoughts on this? have a project due soon and can not for the life of me figure out what is going on.

Has no one had issues with this “ghosting” before?

Do you use Text Mesh Pro or the unity standard Text? You might want to consider switching to TMP (Free, since unity bought it). It has way better rendering. Other than that, with that little information it is hard to tell what is going on, attach a screenshot of your inspector. Is the effect also visible in the game view / scene view?

The thing is i am not using Text Mesh Pro because they are not individual elements. All of it is baked into a 1920x1080 jpeg that I am using as a sprite

So you are getting ghosting elements for a simple sprite? Did you check if they still persist when you disable compression for the sprite? (Not Saying you should end up doing that in the final release, just a test to find the root cause)

I’m also wondering why you would save all elements in one picture. Did you test it with separate elements and then had problems with draw calls?

The problem did still exist when i turned of compression.
The reason i did this was all it is is a static screen that is just a large button. I received the image from the graphics department and did not want to have to lay everything back out in unity so i thought just using the image as one flattened image would be best.

Ok, then I guess it is nothing too obvious (except that the graphic might already have the ghosting included), which leads us back to this: