Hello! I am trying to make a character that I can adjust the proportions of (changing arm length and leg length for example), so I can have one base character that can easily be adjusted in order to create several other characters.
Although when I added foot IK to the mixture I ran into some issues - Unity doesn’t seem to take the modified bone lengths into consideration when positioning the IK. So the result is that the foot becomes offset from the IK target.
This is the leg in its original length.
This is the leg when the bones have been stretched. The red lines indicate what I want to achieve.
I might have to resort to other solutions but I really hope I’ll get this working. Any help is appreciated!