I’m using Cinemachine 3.1.2 with a FreeLook camera for a third-person controller and encountering an issue with the Decollider extension. My scene uses box colliders for walls and other obstacles. The problem occurs in areas where two colliders are adjacent, such as at wall corners or where two obstacles meet.
In these situations, the camera gets inside one of the colliders, as if the safe direction for resolving the camera’s position is calculated incorrectly after collision detection.
Any advice on troubleshooting or workarounds would be greatly appreciated!