Has anyone else seen an issue with the CombineChildren script with models using the Bumped Diffuse shader? I get huge glare when approaching the models.
If I use just Diffuse shader things look OK.
Anyone have any ideas?
Has anyone else seen an issue with the CombineChildren script with models using the Bumped Diffuse shader? I get huge glare when approaching the models.
If I use just Diffuse shader things look OK.
Anyone have any ideas?
no one else has seen this?
What does it look like if you disable combine children? Does the normal look right? At a glance it looks like the bumpiness of the normal just needs to be reduced and you should use a bumped specular shader to give it more of a matte finish.
I havent had this exact problem, but I did have an issue where normals became almost invisible when I used the combine children script.
the top screenshot is what it looks like with combine children disabled or if I use a shader without bumpmaps.
Note that in Unity 2.6, the CombineChildren script is basically obsolete, and you should probably use Mesh.CombineMeshes instead. (Also note that the code example in the docs doesn’t work…see here instead.)
–Eric
Thanks - great work!
Eric,
I tried your script, but whenever I use it on a set of grouped objects (which all have the same meshes), they all disappear!
Probably your empty game object was not at 0,0,0…I updated that script to compensate for this possibility.
–Eric
no - still happens. I am wondering if my LOD script on the empty parent object is conflicting somehow.
OK so I have empty objects inside empty objects and this is causing issues and so is my LOD script - this combine script seems to have them ALL show up at once.