Hello!
Previously, when I created a string table it would put them in this group
But now its putting them in these groups
Which I suppose makes more sense from a performance standpoint, but none of the tables added to these groups are being found. When I try to get the string from the key it says “no translation found for ‘myKey’ in myTable.”
That sounds like a bug.
Did you upgrade the project? We changed the defaults but you can keep the old names by creating an Addressables Group Resolver legacy asset. It’s in the create asset menu under localization. The not finding table sounds like an issue with addressable.
I did upgrade the project from an earlier 2020 LTS to 2020.3.26f1 and upgraded the locale tool as well, currently on 1.2.1.
After running the analysis tools the one that analyzes string tables moved my tables to the correct groups but the new string table is still not working, but all the ones that were moved over work fine.
Each time I close unity and reopen it the analyze tool says this tho, so guessing something odd is still happening. (I fix the rule and save unity before each close and reopen)
That warnings should not be an issue, it’s just saying it expects a different group but that should not prevent the loading. Is it not working in the editor or just the player? Does rebuilding addressables work? Can you take a screenshot of the inspector with the problematic group selected so I can see it’s settings?
Also worth deleting the group and then running the analyzer again.
In the editor, while in play mode it is not working.
I have not tried a build of it, assuming it would not work.
(I think I answered that correctly haha)
I deleted the following highlighted assets and reran the tool which regenerated them (which I think is what you were suggesting)
This is the group whose keys don’t seem to be working