When building for GearVR and running on a Samsung Galaxy S6, just after the splash screen but before the scene has loaded, a wall is displayed infront of me.
The wall has a random texture from the scene on it and only seems to appear in one eye (the other is just white)
I’m using Unity 5.1.1 and mobile sdk 0.6.0.1 with the Unity Integration package at the moment but have had this issue since Unity 5.0.
This issue also seems to occur in new projects.
Has anyone came across this issue? Any fixes / work around for it?