Issue with doubling geometry

Hey everyone i was looking arround the forums for answer to my question two sided polys i got the answer pretty quick “Its easier to double the geometry” so thats what i did.

My problem is i have a polygon that should be seen on both sides and has texture on it, trouble is one side dark and looks terible if i add a light on it its ok but the mesh is always rotating to the camera so it doesn’t work all the time?

I was wondering why one side has the texture on it ok and the other is black, thanks alot guys and i’m sure this is a basic question but it has me stumped.

what you see is fine.

surfaces are lit basing on their orientation towards the light source. if you want all orientations to be equally lit, use the ambient light settings for it instead.

Just to give you a visual example: you don’t expect the bottom of your bed to be as bright as the top of it. Thats the same thing as you see on your model :slight_smile:

Ok Thanks heaps ambient light worked perfect!