Issue with duplicate assets in the new AssetBundle System

We are currently migrating our project to unity5.0 to benefit from the new features such as the new AssetBundle building pipeline.

Everything looks wonderful in the documentation, but when we actually tried out, we encounter some issue, that the same assets get duplicated in several assetbundles.

We have a test uGUI panel as a prefab, which has references to some sprites. We’ve set the sprites’s assetbundle property to a seperate assetbundle.
Then we’ve built the bundles with BuildPipeline.BuildAssetBundles. Everything went well, I got the assetbundles like I’ve set to, except, the file size of the ui prefab is even bigger than the sprite bundle. This apparently shows that the sprite assets got duplicated both in the prefab bundle and the sprite bunld.
This makes the dependency building of the new assetbundle system useless.
Am I missing something? Or did I mess something up

PS. I’m using Unity 5.1.3

See my posts here

This is a serious issue… trying to get a hold of unity devs so they could advise on this ‘feature’.

Copied my post to this this thread since this thread is more on topic: