Issue with ghosting and displaying multiple scenes on iOS 5S and iPad only

We encountered a really strange issue: .

As you can see from the image we get this ghosting issue as well as the different scenes and windows start to layer on one another. This does not happen on Android, iPhone 6s or iPad Pros. It does happen on iPhone 5S and iPads. Anyone have an idea of why this would be happening when we build it out. We have tested it out on the newest versions on iOS and older versions and the problem is still the same.

Any help would be greatly appreciated.

Looks like you do not have a camera that clears the frame buffer in that scene.

Why would that only happen on certain versions of iOS?

Unity editor and maybe desktop builds behave a little friendlier on not having a camera that clears it , why i do not know exactly.

Our team figured it out. It had to do with the new Metal API