I am newbie and just build a simple scene with outdoor and indoor environment, however, I got a problem with shadow and lighting using different rendering path in Unity.
My scene has baked lightmap with static objects.
In forward render path, dynamic objects got the wrong shadow display indoor (still the same shadow and light in outdoor).

In defered render path, dynamic objects got right lighting but no shadow both indoor and outdoor.

Why do I have these problems? Please give me more advise.