Issue with Lighting/Camera

Hello guys, I am experiencing a weird issue that I don’t know how to solve.
It seems like if the camera is projecting light on the walls. I posted a couple of screenshots to show what I mean.
This is when I am far from the walls (correct lighting).

This is when I get closer to the walls:

What can cause this issue?
I tried Realtime GI and Mixed with Baked indirect lighting.
Camera settings: I tried Rendering path forward, deferred, legacy vertex lit and legacy deferred.
I also “had fun” with Project Settings, quality, graphics, and player.
Thank you in advance for any suggestion.

[SOLVED] I had to increase the distance of the Shadow Near Plane Offset in Project Settings > Quality.