When I load Lightmaps in my scene from resources and assign them to their proper object / renderers, for some reason although my lights are all set to BakedOnly, all objects are now affected by the light as if they were set to Auto.
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Why are all the lights although set to BakedOnly affect the materials / renderers as if they were on Auto or Real-time? When the lightmaps were baked, those lights were all set to BakedOnly.
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How do you change / access via script (if possible) the Lightmapping properties of lights?
What am I missing here?