IEnumerator LoadSceneFromBundle(string scene)
{
... load asset bundle and its dependencies
yield return SceneManager.LoadSceneAsync(scene);
... unload asset bundle and its dependencies
}
In result of running this lines Unity will totaly freeze. Found in 5.4.2, 5.4.3
Bug report https://fogbugz.unity3d.com/default.asp?853481_ivoj0uni4mt1gv7a