issue with making a moving object trap c# (SOLVED)

What I am trying to do is have the player “step” on an object (trigger) and have that object call a script that moves an object(s) from Point 1 to Point 2. And if the player hits the collider of one of the moving objects, it restarts the level.

So there are 3 scripts - I think 3 is needed, but if anyone knows how to just make it one, that would be awesome.

This is the script for the object that moves from point 1 to point 2 (this seems to be working)

    using UnityEngine;
    using System.Collections;
    
    public class Trap : MonoBehaviour
    {
    public Vector3 point2;
      
     IEnumerator Start () 
     {
         Vector3 point1 = transform.position;
           while (true) 
         {
             yield return StartCoroutine(MoveObject(transform, point1, point2, 3.0));
             yield return StartCoroutine(MoveObject(transform, point2, point1, 3.0));
         }
     }
      
     IEnumerator MoveObject (Transform thisTransform, Vector3 startPos, Vector3 endPos, float time) 
        {
          float i = 0.0f;
          float rate = 1.0f / time;
          while (i < 1.0f)
           {
             i += Time.deltaTime * rate;
             thisTransform.position = Vector3.Lerp(startPos, endPos, i);
             yield return null; 
           }
        }
    }

This is the code for the collider that triggers the moving object (this does not work, not sure why)

using UnityEngine;
using System.Collections;

public class TrapTrigger : MonoBehaviour
{

void OnTriggerEnter(Collision other)
 {
     if (other.tag == "Player")
     {
         MyScript myScript = other.gameObject.GetComponent<MyScript>();
         myScript.enabled = true;
     }
  }
}

And here is the script for the restart function if the player enters the collider (trigger) of the moving object. (this isn’t working either - might be because of the moving script)

using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;

public class ColRestart : MonoBehaviour
{

void OnTriggerEnter(Collision other)
 {
     if (other.tag == "Player")
     {
         SceneManager.LoadScene(“Level_03”);
     }
  }
}

any help is very much welcomed,
Thank you

The common problem to this is, do you use 2D Colliders?
If that’s the case, the method is: OnTriggerEnter2D(Collider2D collider)
And as @Harinezumi posted in comment, if you are using 3D colliders, the method is:
OnTriggerEnter(Collider collider)

Is OnTriggerEnter() getting called for either one of these scripts, and what is the value of of their “other.tag” property?