I’m having an issue with pretty much all the female meshes that I purchased where they are rigged with heels in mind. What are the steps needed to fix this issue? I believe the animations are messing up because they are meant for flat footed characters (usually male).
You can rebind it with flat feet in any 3d modelling software and reimport.
Or you can override that feet rotation after animation pass in every frame which is a bit inefficient.
Is it as simple as rotating the bone to where its parellel to the ground or do I have to create an invisible foot?
Yes simple like that, do it on LateUpdate so it can override your animation. Don’t forget, it will rotate that offset (the amount it needs to be flat) in every update for both feet.
Here is a quick example
private void LateUpdate()
{
leftFootTransform.rotation *= Quaternion.Euler(new Vector3(75, 0, 0));
}
discreteidenticalantlion
I’ll give it a shot thank you!