Hello everyone,
I’m currently developing a VR application intended for the Apple Vision Pro, leveraging visionOS 1.0. We’ve encountered a significant hurdle during the App Store review process, where the reviewers were unable to interact with any objects within our app’s environment. This issue has not been replicable on our end using the Xcode simulator, given the lack of access to the physical device before its official release.
Context:
- The app is designed for immersive interaction within a VR environment, with users expected to interact with various objects as part of the core functionality.
- Testing has been conducted extensively on the Xcode simulator for visionOS, with all interactions performing as expected.
Issue:
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The App Store review highlighted a complete lack of interactive response within the app, a problem we have not been able to observe or replicate in our simulation environment.
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We have verified all interactive scripts and functionalities in Unity, ensuring compatibility with visionOS specifications.
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Considering potential simulator limitations or differences that might not accurately reflect the physical device’s behavior.
We are committed to resolving this issue and ensuring our app meets the high standards expected by its users. Any insights, advice, or shared experiences from this knowledgeable community would be incredibly appreciated.
Developing on macbook pro m1pro 16gb - Unity 2022.3.18f1 - XCode 15.2